Bug Fixes Fixed an issue where Spycam blocked Spike defusal
Bug Fixes Fixed an issue where players could place a Cyber Cage on a Trapwire
Bug Fixes Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside
We’ve always envisioned Cypher as a premier sentinel gathering info on his enemies and picking them off, but the slow on the cage was allowing him to move into Sage’s territory by stalling an entire enemy team. We still think this will be a tool he uses to buy some time, but enemies will now have more options when pushing his defenses, especially when coordinated.
Q - Cyber Cage
Slow Cyber Cage no longer slows enemies that move through it.
E - Spycam
Duration Spycam cooldown when destroyed increased 30 >> 45 seconds