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|uses=1 |
|uses=1 |
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|desc=INSTANTLY use on a dead enemy player in your crosshairs to reveal the location of all living enemy players. |
|desc=INSTANTLY use on a dead enemy player in your crosshairs to reveal the location of all living enemy players. |
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+ | }} |
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+ | |||
+ | |||
+ | == Patch History == |
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+ | {{Scroll box |
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+ | |content= |
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+ | '''[[Patch 1.04]]'''<br> |
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+ | {{PatchChampionEntry |
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+ | |changes={{pai|Cyber Cage}} |
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+ | {{pbc|ch=updated|Quality of Life|Cyber Cage can now be picked up during the buy phase}}}}<br> |
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+ | {{PatchnoteDivider}} |
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+ | |||
+ | '''[[Patch 1.02]]'''<br> |
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+ | {{PatchChampionEntry |
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+ | |changes={{pai|Devour}} |
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+ | {{pbc|ch=updated|Bug Fixes|Fixed an issue where Spycam blocked Spike defusal}} |
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+ | {{pbc|ch=updated|Bug Fixes|Fixed an issue where players could place a Cyber Cage on a Trapwire}} |
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+ | {{pbc|ch=updated|Bug Fixes|Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside}}}}<br> |
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+ | {{PatchnoteDivider}} |
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+ | |||
+ | '''[[Patch 0.50]]'''<br> |
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+ | {{PatchChampionEntry|context=We’ve always envisioned Cypher as a premier sentinel gathering info on his enemies and picking them off, but the slow on the cage was allowing him to move into Sage’s territory by stalling an entire enemy team. We still think this will be a tool he uses to buy some time, but enemies will now have more options when pushing his defenses, especially when coordinated. |
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+ | |changes={{pai|Cyber Cage}} |
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+ | {{pbc|ch=updated|Slow|Cyber Cage no longer slows enemies that move through it.}} |
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+ | {{pai|Spycam}} |
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+ | {{pbc|ch=updated|Duration|Spycam cooldown when destroyed increased 30 >> 45 seconds}}}} |
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+ | {{PatchnoteDivider}} |
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}} |
}} |
Latest revision as of 09:42, 17 August 2020
Cypher | |
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General Information | |
Class | Sentinel |
Origin | Morocco |
Description | Cypher is a one-man surveillance network who keeps tab on the enemy's every move. No secret is safe. No manuever goes unseen. Cypher is always watching. |
Cypher is an agent in VALORANT.
Abilities[]
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Patch History[]
Patch 1.04
Bug Fixes Fixed an issue where Spycam blocked Spike defusal
Bug Fixes Fixed an issue where players could place a Cyber Cage on a Trapwire
Bug Fixes Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside
We’ve always envisioned Cypher as a premier sentinel gathering info on his enemies and picking them off, but the slow on the cage was allowing him to move into Sage’s territory by stalling an entire enemy team. We still think this will be a tool he uses to buy some time, but enemies will now have more options when pushing his defenses, especially when coordinated.
Slow Cyber Cage no longer slows enemies that move through it.
Duration Spycam cooldown when destroyed increased 30 >> 45 seconds