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Cypher
General Information
Class
Sentinel
Origin
Morocco
Description
Cypher is a one-man surveillance network who keeps tab on the enemy's every move. No secret is safe. No manuever goes unseen. Cypher is always watching.
EQUIP a trapwire. FIRE to place a destructible and convert tripwire at the targeted location, creating a line that span between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed, and dazed after a short period if they do not destroy the devide in time. This ability can be picked up to be REDEPLOYED.
Cyber Cage
[Q]
Type: Basic
Cost: 100
Max Uses: 2
Description:
EQUIP a cyber cage. FIRE to toss the cyber cage in fornt of Cypher. ACTIVATE to create a zone that blocks vision and slows enemies who pass through it.
Spycam
[E]
Type: Signature
Cost: Free
Max Uses: 1
Description:
EQUIP a spycam. FIRE to place the spycam at the targeted location. RE-USE this ability to take control of the camera's view. While in control of the camera, FIRE to shoot a marking dart. This dart will reveal the location of any player struck by the dart.
Neural Theft
[X]
Type: Ultimate
Cost: 7 Points
Max Uses: 1
Description:
INSTANTLY use on a dead enemy player in your crosshairs to reveal the location of all living enemy players.
We’ve always envisioned Cypher as a premier sentinel gathering info on his enemies and picking them off, but the slow on the cage was allowing him to move into Sage’s territory by stalling an entire enemy team. We still think this will be a tool he uses to buy some time, but enemies will now have more options when pushing his defenses, especially when coordinated.
Q - Cyber Cage
Slow Cyber Cage no longer slows enemies that move through it.
E - Spycam
Duration Spycam cooldown when destroyed increased 30 >> 45 seconds