| E - Toxic Screen|
Buff Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length
Viper Toxic screen is a potentially-strong vision slicing tool, but its access was well...terrible, making it only useful in a few spots on most maps. This should allow Viper to cut up sights, maps, and other unique areas to either fake or help take ground.
C - Snake Bite
Fragile Snake Bite, taking damage will make a player fragile for a short time
Fragile Fragile is a debuff that doubles damage taken
With Viper applying decay on her smokes, but only providing moderate chip damage on her area-damage skill, pushing through it was hard to punish. With Fragile, Viper’s team should have a big advantage on anyone if they fire on pushing enemies
Q - Poison Cloud
Note: the total damage is unchanged (the damage is lowered, but fragile increases it - it all evens out)
Cooldown Poison Orb activation cooldown increased :: .5s >>> 6s
We like Viper’s unique ability to do “one-way” smokes, but some of the locations could create places where it was suicide to push through. An increased window should keep this viable without eliminating the strategy.