| X - Viper's Pit|
Duration Max time outside of her ult before it collapses changed from 5>>>15 seconds
Quality of Life Viper can hold the ability key to drop her ult early
Vision Enemies in Viper’s Pit have their minimap obscured and do not provide minimap detection to their allies
Quality of Life Increased the brightness of the red enemy glow at the edge of Viper's near-sight
With Viper being allowed out of her ult for such a short period of time, we felt that she was not only limited in the plays she could make, but also gave too much continuous information to her enemies. The ability to move outside the ult smoke more freely should provide some new and interesting mind games for Viper to play—and hopefully puts the strategic pressure back on the enemy. The other improvements should push Viper’s advantage in her own smoke and help her avoid getting traded by enemies using minimap vision to target her.
Duration Enemy decay per second increased from 10 to 15 from all sources.
Duration After exiting Viper's smoke, enemy decay sustains for 2.5 seconds before starting to fade
Viper's decay depleting so quickly from enemies was limiting the advantage it provided and wasn't creating the threat we had hoped for as a result. Adding a delay before it fades will hopefully widen the window where Viper and her team can capitalize and pair with the Viper's Pit updates (above) to provide fresh ways to play around her ult.
Quality of Life Having both Poison Cloud and Toxic Screen active does not consume additional fuel beyond the cost of having one active
The reduction in total uptime when both her vision blockers were active was making it difficult for Viper to use both tools together. Since Viper's smoke has so much commitment and makes up so much of her kit, we want to free her to use them in tandem to create powerful options for her team to take sites.