Phoenix

From VALORANT Esports Wiki
Jump to: navigation, search
Phoenix
Agent Phoenix Half.png
General Information
ClassDuelist
Origin
United Kingdom
QuoteYou already know the name
DescriptionPhoenix's star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he's got backup or not, he's rushing in to fight on his own terms.

Phoenix is an agent in VALORANT.

Abilities[edit | edit]

Ability Blaze.png Blaze [C]
Type: Basic Cost: Creds Icon.png 200 Max Uses: 1
Description: EQUIP a flame wall. FIRE to create a line of flame that moves forward, creating a wall of fire that blocks vision and damages players passing trough it. HOLD FIRE to bend the wall in the direction of your crosshair.
Ability Curveball.png Curveball [Q]
Type: Basic Cost: Creds Icon.png 100 Max Uses: 2
Description: EQUIP a flare orb that takes a curving path and detonates shortly after throwing. FIRE to curve the flare orb to the left, detonating and blinding any player who sees the orb. ALTERNATE FIRE to curve to the flare orb to the right.
Ability Hot Hands.png Hot Hands [E]
Type: Signature Cost: Free Max Uses: 1
Description: EQUIP a fireball. FIRE to throw a fireball that explodes after a set amount of time upon hitting the ground, creating a lingering fire zone that damages enemies.
Ability Run It Back.png Run It Back [X]
Type: Ultimate Cost: 6 Points Max Uses: 1
Description: INSTANTLY place a marker at Phoenix's location. While this ability is active, dying or allowing the timer to expire will end this ability and bring Phoenix back to this location with full health.

Patch History[edit | edit]

Patch 1.0

Ability Blaze.png C - Blaze

Duration Blaze duration increased 6 >>> 8 seconds
  • We felt like the short wall duration, combined with the long cast time and short range, was forcing Phoenix to play a little too predictably around his wall. We’re bumping this up slightly to give him some more time to work with.

  • Damage Blaze damage: 15 every 0.25s >>> 1 every 0.033 seconds
    Healing Blaze healing: 3 every 0.25s >>> 1 every 0.16 seconds
  • These Damage over Time/Healing over Time models are updated to match the recent changes to our other DoT abilities. Additionally, we’ve matched the damage/healing values to be half as effective as Hot Hands, primarily so that the total healing output of these two abilities is at parity (50 health each). We’re also doing this so that Blaze doesn’t become the de-facto “healing” ability compared to Hot Hands.

  • Ability Hot Hands.png E - Hot Hands
    Healing Hot Hands healing: 3 every 0.25s >>> 1 every 0.08s.
  • Updated the HoT model to match recent changes to the DoT abilities.

  • Ability Curveball.png Q - Curveball
    Duration Curveball max flash duration increased 0.8 >>> 1.1 second
  • The flash duration is short given how quickly he can get his curveball out on an enemy caught out of position. Even still, it was a hair too short, especially to justify the new 200 credit price point.

  • Quality of Life Run it Back automatically reloads all weapons on respawn
  • This is closer to a quality of life improvement. Phoenix’s ult often puts him in a position to empty his clips right before getting sent back. It was very jarring for a Phoenix player to wait several seconds to respawn, only to then have to spend another second reloading—potentially under pressure. We think the several second respawn time is enough time to justify an automatic reload.