C - Blaze
Duration Blaze duration increased 6 >>> 8 seconds
We felt like the short wall duration, combined with the long cast time and short range, was forcing Phoenix to play a little too predictably around his wall. We’re bumping this up slightly to give him some more time to work with.
Damage Blaze damage: 15 every 0.25s >>> 1 every 0.033 seconds
Healing Blaze healing: 3 every 0.25s >>> 1 every 0.16 seconds
These Damage over Time/Healing over Time models are updated to match the recent changes to our other DoT abilities. Additionally, we’ve matched the damage/healing values to be half as effective as Hot Hands, primarily so that the total healing output of these two abilities is at parity (50 health each). We’re also doing this so that Blaze doesn’t become the de-facto “healing” ability compared to Hot Hands.
E - Hot Hands
Healing Hot Hands healing: 3 every 0.25s >>> 1 every 0.08s.
Updated the HoT model to match recent changes to the DoT abilities.
Q - Curveball
Duration Curveball max flash duration increased 0.8 >>> 1.1 second
The flash duration is short given how quickly he can get his curveball out on an enemy caught out of position. Even still, it was a hair too short, especially to justify the new 200 credit price point.
Quality of Life Run it Back automatically reloads all weapons on respawn
This is closer to a quality of life improvement. Phoenix’s ult often puts him in a position to empty his clips right before getting sent back. It was very jarring for a Phoenix player to wait several seconds to respawn, only to then have to spend another second reloading—potentially under pressure. We think the several second respawn time is enough time to justify an automatic reload.