VALORANT Esports Wiki
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|quote=Let them try to get through me.
 
|quote=Let them try to get through me.
 
|notreleased=true
 
|notreleased=true
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|desc=Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield.
 
}}
 
}}
   
 
== Abilities ==
 
== Abilities ==
{{Infobox Ability|hotkey=V
+
{{Infobox Ability|hotkey=C
 
|name=Barrier Orb
 
|name=Barrier Orb
 
|type=basic
 
|type=basic
|cost=300
+
|cost=400
 
|uses=1
 
|uses=1
 
|desc=EQUIP a barrier orb. FIRE places a solid wall. ALT FIRE rotates the targeter.
 
|desc=EQUIP a barrier orb. FIRE places a solid wall. ALT FIRE rotates the targeter.
 
}}
 
}}
   
{{Infobox Ability|hotkey=X
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{{Infobox Ability|hotkey=Q
 
|name=Slow Orb
 
|name=Slow Orb
 
|type=basic
 
|type=basic
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}}
 
}}
   
{{Infobox Ability|hotkey=C
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{{Infobox Ability|hotkey=E
 
|name=Healing Orb
 
|name=Healing Orb
 
|type=signature
 
|type=signature
|cost=0
+
|cost=0 (45s cooldown)
 
|uses=1
 
|uses=1
 
|desc=EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a heal-over-time on them. ALT FIRE while Sage is damaged to activate a self heal-over-time.
 
|desc=EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a heal-over-time on them. ALT FIRE while Sage is damaged to activate a self heal-over-time.
 
}}
 
}}
   
{{Infobox Ability|hotkey=Q
+
{{Infobox Ability|hotkey=X
 
|name=Resurrection
 
|name=Resurrection
 
|type=ultimate
 
|type=ultimate
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|uses=1
 
|uses=1
 
|desc=EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.
 
|desc=EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.
  +
}}
  +
  +
== Patch History ==
  +
{{Scroll box
  +
|content=
  +
'''[[Patch 1.01]]'''<br>
  +
{{PatchChampionEntry|context=As a Sentinel, Sage is supposed to be most effective when defending territory that she already controls. The 20m cast range was allowing Sage to aggressively take control of neutral territory in a way that was inappropriate for her role in Valorant. This range reduction aims to keep her strong while defending territory but reduce her efficacy at taking ground.
  +
|changes={{pai|Barrier Orb}}
  +
{{pbc|ch=updated|Range|Barrier Orb cast range reduced 20 >>> 10 meters}}}}<br>
  +
{{PatchnoteDivider}}
  +
  +
'''[[Patch 1.0]]'''<br>
  +
{{PatchChampionEntry|context=We like how much Sage is able to heal in a single heal, but felt she was able to use it too frequently during a round. Also previous changes to Sage’s Barrier Orb helped give it more counterplay options in pistol/early round but it’s still having too much impact in any given round. Our hope is that the wall stays a powerful stalling tool, but asks you to think more about when in the round you want to use it.
  +
|changes={{pai|Healing Orb}}
  +
{{pbc|ch=updated|Cooldown|Healing Orb cooldown increased 35 >>> 45 seconds}}
  +
{{pai|Barrier Orb}}
  +
{{pbc|ch=updated|Health|Barrier Orb segment health reduced 1000 >>> 800}}
  +
{{pbc|ch=updated|Duration|Barrier Orb duration reduced 40 >>> 30 seconds}}
  +
{{pbc|ch=updated|Minimap|Friendly Barrier Orb walls now shown on the minimap}}}}<br>
  +
{{PatchnoteDivider}}
  +
  +
'''[[Patch 0.50]]'''<br>
  +
{{PatchChampionEntry|context=We all know Sage is OP. We’ve decided to try to reduce some of her stopping power while still allowing her to fulfill her role as the premier staller in VALORANT. These changes aim to reduce the overall efficacy of her Slow Orb, especially if they are chained back-to-back.
  +
|changes={{pai|Slow Orb}}
  +
{{pbc|ch=updated|Duration|Slow Orb zone duration decreased from 9 seconds to 7 second}}
  +
{{pbc|ch=updated|Slow|Slow Orb slowing amount decreased from 65% to 50%}}}}
  +
{{PatchChampionEntry|context=We felt the credit cost of some abilities did not match the impact those abilities brought to a match, and made adjustments for a more accurate reflection
  +
|changes={{pai|Barrier Orb}}
  +
{{pbc|ch=updated|Cost|Sage's Barrier Orb increased from 300 to 400 credits}}}}<br>
  +
{{PatchnoteDivider}}
  +
  +
'''[[Patch 0.47+]]'''<br>
  +
{{PatchChampionEntry|context=Players were able to circumvent too much of Sage’s Slow Orb by bunny hopping through the zone. We want the minimum slow amount to be a bit more consistent with all movement in the zone, while still allowing for bunny hopping and walking to provide a slight benefit to traversing the zone. Also, we feel adding a stealthy yet slow way to move through the field brings more nuance to playing against the zone and a bit more uncertainty for Sage, since she can't necessarily hear people who move through
  +
|changes={{pai|Slow Orb}}
  +
{{pbc|ch=updated|Slow|Slow Orb now also slows the air speed of players in the zone}}
  +
{{pbc|ch=updated|Noise|Players can now walk through the Slow Orb without making noise}}}}
  +
{{PatchnoteDivider}}
 
}}
 
}}

Latest revision as of 09:41, 17 August 2020

Sage
Agent Sage Half
General Information
ClassSentinel
Origin
China
QuoteLet them try to get through me.
DescriptionSage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield.

Sage is an agent in VALORANT.

Abilities[]

Ability Barrier Orb Barrier Orb [C]
Type: Basic Cost: Creds Icon 400 Max Uses: 1
Description: EQUIP a barrier orb. FIRE places a solid wall. ALT FIRE rotates the targeter.
Ability Slow Orb Slow Orb [Q]
Type: Basic Cost: Creds Icon 100 Max Uses: 2
Description: EQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that slows players caught inside of it.
Ability Healing Orb Healing Orb [E]
Type: Signature Cost: Creds Icon 0 (45s cooldown) Max Uses: 1
Description: EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a heal-over-time on them. ALT FIRE while Sage is damaged to activate a self heal-over-time.
Ability Resurrection Resurrection [X]
Type: Ultimate Cost: 7 Points Max Uses: 1
Description: EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.

Patch History[]

Patch 1.01

As a Sentinel, Sage is supposed to be most effective when defending territory that she already controls. The 20m cast range was allowing Sage to aggressively take control of neutral territory in a way that was inappropriate for her role in Valorant. This range reduction aims to keep her strong while defending territory but reduce her efficacy at taking ground.

Ability Barrier Orb C - Barrier Orb

Range Barrier Orb cast range reduced 20 >>> 10 meters



Patch 1.0

We like how much Sage is able to heal in a single heal, but felt she was able to use it too frequently during a round. Also previous changes to Sage’s Barrier Orb helped give it more counterplay options in pistol/early round but it’s still having too much impact in any given round. Our hope is that the wall stays a powerful stalling tool, but asks you to think more about when in the round you want to use it.

Ability Healing Orb E - Healing Orb

Cooldown Healing Orb cooldown increased 35 >>> 45 seconds

Ability Barrier Orb C - Barrier Orb

Health Barrier Orb segment health reduced 1000 >>> 800
Duration Barrier Orb duration reduced 40 >>> 30 seconds
Minimap Friendly Barrier Orb walls now shown on the minimap



Patch 0.50

We all know Sage is OP. We’ve decided to try to reduce some of her stopping power while still allowing her to fulfill her role as the premier staller in VALORANT. These changes aim to reduce the overall efficacy of her Slow Orb, especially if they are chained back-to-back.

Ability Slow Orb Q - Slow Orb

Duration Slow Orb zone duration decreased from 9 seconds to 7 second
Slow Slow Orb slowing amount decreased from 65% to 50%

We felt the credit cost of some abilities did not match the impact those abilities brought to a match, and made adjustments for a more accurate reflection

Ability Barrier Orb C - Barrier Orb

Cost Sage's Barrier Orb increased from 300 to 400 credits



Patch 0.47+

Players were able to circumvent too much of Sage’s Slow Orb by bunny hopping through the zone. We want the minimum slow amount to be a bit more consistent with all movement in the zone, while still allowing for bunny hopping and walking to provide a slight benefit to traversing the zone. Also, we feel adding a stealthy yet slow way to move through the field brings more nuance to playing against the zone and a bit more uncertainty for Sage, since she can't necessarily hear people who move through

Ability Slow Orb Q - Slow Orb

Slow Slow Orb now also slows the air speed of players in the zone
Noise Players can now walk through the Slow Orb without making noise