Viper

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Viper
Agent Viper Half.png
General Information
ClassController
Origin
United States
QuoteWelcome to my world!
DescriptionViper deploys an array of poisonous chemical devices to control the battlefield and cripple the enemy's vision. If the toxins don't kill her prey, her mind games surely will.

Viper is an agent in VALORANT.

Abilities[edit | edit]

Ability Snake Bite.png Snake Bite [C]
Type: Basic Cost: Creds Icon.png 100 Max Uses: 2
Description: EQUIP a chemical launcher. FIRE to launch a canister that shatters upon hitting the floor, creating a lingering chemical zone that damages and slows enemies.
Ability Poison Cloud.png Poison Cloud [Q]
Type: Basic Cost: Creds Icon.png 200 Max Uses: 1
Description: EQUIP a gas emitter. FIRE to throw the emitter that perpetually remains throughout the round. RE-USE the ability to create a toxic gas cloud at the cost of fuel. This ability can be RE-USED more than once and can be picked up to be REDEPLOYED.
Ability Toxic Screen.png Toxic Screen [E]
Type: Signature Cost: Free Max Uses: 1
Description: EQUIP a gas emitter launcher. FIRE to deploy a long line of gas emitters. RE-USE the ability to create a tall wall of toxic gas at the cost of fuel. This ability can be RE-USED more than once.
Ability Viper's Pit.png Viper's Pit [X]
Type: Ultimate Cost: 7 Points Max Uses: 1
Description: EQUIP a chemical sprayer. FIRE to spray a chemical cloud in all directions around Viper, creating a large cloud that reduces the vision range and maximum health of players inside of it.

Patch History[edit | edit]

Patch 1.04

Ability Viper's Pit.png X - Viper's Pit

Duration Max time outside of her ult before it collapses changed from 5>>>15 seconds
Quality of Life Viper can hold the ability key to drop her ult early
Vision Enemies in Viper’s Pit have their minimap obscured and do not provide minimap detection to their allies
Quality of Life Increased the brightness of the red enemy glow at the edge of Viper's near-sight
  • With Viper being allowed out of her ult for such a short period of time, we felt that she was not only limited in the plays she could make, but also gave too much continuous information to her enemies. The ability to move outside the ult smoke more freely should provide some new and interesting mind games for Viper to play—and hopefully puts the strategic pressure back on the enemy. The other improvements should push Viper’s advantage in her own smoke and help her avoid getting traded by enemies using minimap vision to target her.


  • Patch 1.02

    Ability Toxic Screen.png E - Toxic Screen

    Buff Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length
  • Viper Toxic screen is a potentially-strong vision slicing tool, but its access was well...terrible, making it only useful in a few spots on most maps. This should allow Viper to cut up sights, maps, and other unique areas to either fake or help take ground.
  • Ability Snake Bite.png C - Snake Bite
    Fragile Snake Bite, taking damage will make a player fragile for a short time
    Fragile Fragile is a debuff that doubles damage taken
    Note: the total damage is unchanged (the damage is lowered, but fragile increases it - it all evens out)
  • With Viper applying decay on her smokes, but only providing moderate chip damage on her area-damage skill, pushing through it was hard to punish. With Fragile, Viper’s team should have a big advantage on anyone if they fire on pushing enemies
  • Ability Poison Cloud.png Q - Poison Cloud
    Cooldown Poison Orb activation cooldown increased :: .5s >>> 6s
  • We like Viper’s unique ability to do “one-way” smokes, but some of the locations could create places where it was suicide to push through. An increased window should keep this viable without eliminating the strategy.


  • Patch 0.50

    We’re increasing Snake Bite’s radius to match other area denial abilities

    Ability Snake Bite.png C - Snake Bite

    Radius Snake Bite radius increased 350 >> 450