Viper | |
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General Information | |
Class | Controller |
Origin | United States |
Quote | Welcome to my world! |
Description | Viper deploys an array of poisonous chemical devices to control the battlefield and cripple the enemy's vision. If the toxins don't kill her prey, her mind games surely will. |
Viper is an agent in VALORANT.
Abilities[]
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Patch History[]
Patch 1.04
With Viper being allowed out of her ult for such a short period of time, we felt that she was not only limited in the plays she could make, but also gave too much continuous information to her enemies. The ability to move outside the ult smoke more freely should provide some new and interesting mind games for Viper to play—and hopefully puts the strategic pressure back on the enemy. The other improvements should push Viper’s advantage in her own smoke and help her avoid getting traded by enemies using minimap vision to target her.
Viper Toxic screen is a potentially-strong vision slicing tool, but its access was well...terrible, making it only useful in a few spots on most maps. This should allow Viper to cut up sights, maps, and other unique areas to either fake or help take ground.
C - Snake Bite
With Viper applying decay on her smokes, but only providing moderate chip damage on her area-damage skill, pushing through it was hard to punish. With Fragile, Viper’s team should have a big advantage on anyone if they fire on pushing enemies
Q - Poison Cloud
We like Viper’s unique ability to do “one-way” smokes, but some of the locations could create places where it was suicide to push through. An increased window should keep this viable without eliminating the strategy.
Duration Max time outside of her ult before it collapses changed from 5>>>15 seconds
Quality of Life Viper can hold the ability key to drop her ult early
Vision Enemies in Viper’s Pit have their minimap obscured and do not provide minimap detection to their allies
Quality of Life Increased the brightness of the red enemy glow at the edge of Viper's near-sight
Buff Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length
Fragile Snake Bite, taking damage will make a player fragile for a short time
Fragile Fragile is a debuff that doubles damage taken
Note: the total damage is unchanged (the damage is lowered, but fragile increases it - it all evens out)
Note: the total damage is unchanged (the damage is lowered, but fragile increases it - it all evens out)
Cooldown Poison Orb activation cooldown increased :: .5s >>> 6s
We’re increasing Snake Bite’s radius to match other area denial abilities
Radius Snake Bite radius increased 350 >> 450